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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_19 / DoAction.as
Text File  |  2011-09-19  |  18KB  |  245 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2190 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -705 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 25)
  9.    {
  10.       set("\x01",eval("\x01") + 200);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else if(eval("\x01") == 100)
  14.    {
  15.       set("\x01",eval("\x01") + 693);
  16.    }
  17.    else if(eval("\x01") == 736)
  18.    {
  19.       set("\x01",eval("\x01") + 159);
  20.       if(function ┬º\x01\x02┬º()
  21.       {
  22.          return 2190 % 511 * 5;
  23.       })
  24.       {
  25.          set("\x01",eval("\x01") + 71);
  26.       }
  27.    }
  28.    else if(eval("\x01") == 211)
  29.    {
  30.       set("\x01",eval("\x01") + 582);
  31.    }
  32.    else
  33.    {
  34.       if(eval("\x01") == 802)
  35.       {
  36.          set("\x01",eval("\x01") - 108);
  37.          break;
  38.       }
  39.       if(eval("\x01") == 806)
  40.       {
  41.          set("\x01",eval("\x01") - 168);
  42.          ┬º┬ºpush("\x0f");
  43.          ┬º┬ºpush(1);
  44.       }
  45.       else if(eval("\x01") == 187)
  46.       {
  47.          set("\x01",eval("\x01") + 619);
  48.       }
  49.       else if(eval("\x01") == 253)
  50.       {
  51.          set("\x01",eval("\x01") + 177);
  52.          if(function ┬º\x01\x02┬º()
  53.          {
  54.             return 2190 % 511 * 5;
  55.          })
  56.          {
  57.             set("\x01",eval("\x01") + 145);
  58.          }
  59.       }
  60.       else if(eval("\x01") == 575)
  61.       {
  62.          set("\x01",eval("\x01") + 231);
  63.       }
  64.       else if(eval("\x01") == 637)
  65.       {
  66.          set("\x01",eval("\x01") + 99);
  67.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  68.          {
  69.             return 2190 % 511 * 5;
  70.          });
  71.       }
  72.       else if(eval("\x01") == 225)
  73.       {
  74.          set("\x01",eval("\x01") + 577);
  75.          if(function ┬º\x01\x02┬º()
  76.          {
  77.             return 2190 % 511 * 5;
  78.          })
  79.          {
  80.             set("\x01",eval("\x01") - 108);
  81.          }
  82.       }
  83.       else
  84.       {
  85.          if(eval("\x01") == 430)
  86.          {
  87.             set("\x01",eval("\x01") + 145);
  88.             break;
  89.          }
  90.          if(eval("\x01") == 793)
  91.          {
  92.             set("\x01",eval("\x01") - 540);
  93.             ┬º┬ºpush(true);
  94.          }
  95.          else if(eval("\x01") == 694)
  96.          {
  97.             set("\x01",eval("\x01") - 283);
  98.          }
  99.          else
  100.          {
  101.             if(eval("\x01") == 40)
  102.             {
  103.                set("\x01",eval("\x01") + 171);
  104.                break;
  105.             }
  106.             if(eval("\x01") == 20)
  107.             {
  108.                set("\x01",eval("\x01") + 391);
  109.             }
  110.             else if(eval("\x01") == 592)
  111.             {
  112.                set("\x01",eval("\x01") - 552);
  113.                if(function ┬º\x01\x02┬º()
  114.                {
  115.                   return 2190 % 511 * 5;
  116.                })
  117.                {
  118.                   set("\x01",eval("\x01") + 171);
  119.                }
  120.             }
  121.             else if(eval("\x01") == 411)
  122.             {
  123.                set("\x01",eval("\x01") + 181);
  124.                ┬º┬ºpush(true);
  125.             }
  126.             else if(eval("\x01") == 638)
  127.             {
  128.                set("\x01",eval("\x01") - 237);
  129.                var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  130.                {
  131.                   return 2190 % 511 * 5;
  132.                };
  133.             }
  134.             else
  135.             {
  136.                if(eval("\x01") == 966)
  137.                {
  138.                   set("\x01",eval("\x01") - 123);
  139.                   set("∩┐╜;",[[3,3,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3],[3,2,5,5,5,5,5,5,5,2,3,3,3,3,3,2,2,2,2,3,3,102,5,5,5,5,5,5,2,2,2,2,2,2,16,16,16,16,3,3],[3,5,5,16,16,16,16,16,5,5,2,2,2,2,2,22,19,19,23,2,2,22,19,19,23,4,4,5,5,5,5,5,5,5,15,15,15,15,3,3],[3,5,17,15,15,15,15,15,5,5,22,19,19,19,19,6,6,6,6,19,19,6,6,6,24,3,3,4,4,4,5,5,5,5,13,14,13,12,3,3],[3,5,5,15,15,15,15,15,0,5,18,6,6,21,21,21,21,21,6,6,6,6,6,20,4,3,3,3,3,3,4,5,5,5,70,0,70,5,2,3],[3,5,5,15,15,15,15,15,0,0,18,6,6,4,4,4,4,4,25,21,21,21,6,20,3,3,3,3,3,3,3,5,5,0,0,0,0,5,5,3],[3,5,5,13,12,14,12,13,0,0,18,6,24,3,3,3,3,3,4,4,4,4,25,20,3,3,3,3,3,3,3,40,40,40,0,40,40,40,40,3],[3,5,0,0,0,42,0,0,0,0,25,24,4,3,3,3,3,3,3,3,3,3,4,25,23,3,3,3,3,3,3,5,5,0,0,0,0,5,5,3],[3,4,0,0,0,42,0,0,0,4,4,3,3,3,3,3,3,3,3,3,3,3,3,4,26,3,3,3,3,3,16,16,16,0,0,0,16,16,16,3],[3,3,4,4,0,42,0,0,4,3,3,3,3,3,3,3,65,66,67,68,69,3,3,3,25,23,3,3,3,3,15,71,15,0,0,0,15,72,15,3],[3,3,3,3,0,42,0,4,3,3,3,3,3,3,3,3,65,66,67,68,69,3,3,3,4,26,3,3,3,3,13,14,12,0,0,0,12,14,13,3],[3,3,3,3,0,42,4,3,3,3,3,3,3,3,3,2,60,61,62,63,64,2,3,3,3,26,3,3,3,3,5,47,43,43,51,43,43,46,5,3],[3,3,3,3,5,42,3,16,16,16,16,3,3,2,2,5,56,55,52,55,57,5,2,2,3,26,3,16,16,16,16,0,0,0,42,0,0,0,70,3],[3,16,16,16,5,42,2,15,15,15,15,2,2,17,5,5,58,54,53,54,59,5,5,5,2,26,2,15,15,73,15,40,40,0,42,16,16,16,16,3],[3,15,76,15,5,42,5,12,14,13,12,5,5,5,5,0,70,0,0,0,70,0,5,5,5,26,5,12,13,14,12,17,0,0,42,15,75,15,15,3],[3,12,14,13,5,42,70,70,42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,0,0,0,42,0,0,0,0,42,13,14,13,12,3],[3,5,42,5,5,50,43,43,49,43,43,43,43,43,43,43,43,43,51,43,43,43,43,43,43,10,43,43,43,49,43,43,51,43,49,43,46,5,4,3],[3,5,50,43,43,46,0,0,0,0,0,0,0,0,0,0,0,0,42,0,0,0,0,0,0,26,0,0,0,0,0,0,42,0,0,0,5,5,3,3],[3,22,11,23,16,16,16,0,16,16,16,4,4,4,4,4,40,0,42,0,40,4,4,4,4,26,4,4,4,0,0,0,42,0,16,16,16,16,3,3],[3,18,11,20,15,15,15,40,15,15,15,3,3,3,3,3,0,0,42,0,0,3,3,3,3,26,3,3,3,0,0,0,42,0,15,74,15,15,3,3],[3,25,11,24,13,14,12,5,13,14,12,3,3,3,3,3,0,0,42,0,0,3,3,3,3,26,3,3,3,4,40,40,42,40,12,14,12,13,3,3],[3,0,42,0,0,42,70,70,70,42,5,3,3,3,3,3,4,0,42,0,4,3,3,3,3,26,3,3,3,3,17,0,42,0,70,42,5,5,3,3],[3,5,47,43,43,49,43,43,43,46,0,3,3,3,3,3,3,4,42,4,3,3,3,3,3,26,3,3,3,3,4,0,47,43,43,46,70,5,3,3],[3,5,5,5,0,0,0,0,0,0,4,3,3,3,3,3,3,3,42,3,3,3,3,3,3,26,3,3,3,3,3,4,0,0,0,0,5,4,3,3],[3,4,4,5,5,5,5,5,4,4,3,3,3,3,3,3,3,3,42,3,3,3,3,3,3,26,3,3,3,3,3,3,4,4,5,5,5,3,3,3],[3,3,3,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,42,3,3,3,3,3,3,26,3,3,3,3,3,3,3,3,4,4,4,3,3,3],[3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,42,3,3,3,3,3,3,26,3,3,3,3,3,3,3,3,3,3,3,3,3,3],[3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,42,3,3,3,3,3,3,26,3,3,3,3,3,3,3,3,3,3,3,3,3,3],[3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,42,3,3,3,3,3,3,26,3,3,3,3,3,3,3,3,3,3,3,3,3,3]]);
  140.                   set("\"E",┬º┬ºconstant(2));
  141.                   set(┬º┬ºconstant(3),┬º┬ºconstant(4));
  142.                   set(┬º┬ºconstant(5),┬º┬ºconstant(6));
  143.                   set(┬º┬ºconstant(7),null);
  144.                   var ┬º┬ºconstant(8) = [];
  145.                   set(┬º┬ºconstant(9),[{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(44),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(45),┬º\┬º\┬ºconstant(14)┬º:18,┬º\┬º\┬ºconstant(15)┬º:13,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(46),3,9]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(42),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:5,┬º\┬º\┬ºconstant(15)┬º:6,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(43),3,11]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(22),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:8,┬º\┬º\┬ºconstant(15)┬º:14,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(41),1,4]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(39),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:2,┬º\┬º\┬ºconstant(15)┬º:15,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(40),2,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(37),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:5,┬º\┬º\┬ºconstant(15)┬º:20,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(38),4,5]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(35),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:9,┬º\┬º\┬ºconstant(15)┬º:20,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(36),3,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(33),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:35,┬º\┬º\┬ºconstant(15)┬º:20,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(34),2,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(31),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:29,┬º\┬º\┬ºconstant(15)┬º:14,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(32),2,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(29),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:36,┬º\┬º\┬ºconstant(15)┬º:15,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(30),3,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(27),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:31,┬º\┬º\┬ºconstant(15)┬º:10,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(28),2,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(25),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:37,┬º\┬º\┬ºconstant(15)┬º:10,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(26),2,6]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(22),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(23),┬º\┬º\┬ºconstant(14)┬º:35,┬º\┬º\┬ºconstant(15)┬º:3,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(24),1,4]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(18),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(13),┬º\┬º\┬ºconstant(14)┬º:21,┬º\┬º\┬ºconstant(15)┬º:1,┬º\┬º\┬ºconstant(19)┬º:┬º┬ºconstant(20),┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(21),14,9]},{┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(11),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(13),┬º\┬º\┬ºconstant(14)┬º:18,┬º\┬º\┬ºconstant(15)┬º:22,┬º\┬º\┬ºconstant(16)┬º:[┬º┬ºconstant(17),1,1]}]);
  146.                   if(eval(┬º┬ºconstant(47))[┬º┬ºconstant(48)] == ┬º┬ºconstant(49))
  147.                   {
  148.                      set(┬º┬ºconstant(7),{┬º\┬º\┬ºconstant(50)┬º:25,┬º\┬º\┬ºconstant(51)┬º:0,┬º\┬º\┬ºconstant(52)┬º:40,┬º\┬º\┬ºconstant(53)┬º:0,┬º\┬º\┬ºconstant(54)┬º:80,┬º\┬º\┬ºconstant(55)┬º:0,┬º\┬º\┬ºconstant(56)┬º:100,┬º\┬º\┬ºconstant(57)┬º:0});
  149.                      set(┬º┬ºconstant(58),┬º┬ºconstant(59));
  150.                      var ┬º┬ºconstant(60) = 0;
  151.                      while(eval(┬º┬ºconstant(60)) < 11)
  152.                      {
  153.                         var ┬º┬ºconstant(61) = 0;
  154.                         var ┬º┬ºconstant(62) = 0;
  155.                         do
  156.                         {
  157.                            set(┬º┬ºconstant(61),random(eval("∩┐╜;")[0][┬º┬ºconstant(63)]));
  158.                            set(┬º┬ºconstant(62),random(eval("∩┐╜;")[┬º┬ºconstant(63)] - 7));
  159.                         }
  160.                         while(!┬º┬ºconstant(64)(eval("∩┐╜;")[eval(┬º┬ºconstant(62))][eval(┬º┬ºconstant(61))]));
  161.                         
  162.                         eval(┬º┬ºconstant(9))[┬º┬ºconstant(76)]({┬º\┬º\┬ºconstant(10)┬º:┬º┬ºconstant(65),┬º\┬º\┬ºconstant(12)┬º:┬º┬ºconstant(66),┬º\┬º\┬ºconstant(14)┬º:eval(┬º┬ºconstant(61)),┬º\┬º\┬ºconstant(15)┬º:eval(┬º┬ºconstant(62)),┬º\┬º\┬ºconstant(67)┬º:10 + random(21),┬º\┬º\┬ºconstant(68)┬º:┬º┬ºconstant(59),┬º\┬º\┬ºconstant(69)┬º:[[┬º┬ºconstant(75),┬º┬ºconstant(74)],┬º\┬º\┬ºconstant(70)┬º = function()
  163.                         {
  164.                            ┬º┬ºconstant(73)([[┬º┬ºconstant(65),null,null,null],[┬º┬ºconstant(65),null,null,null],[4 + random(3),null,null,null],┬º┬ºconstant(72)],┬º┬ºconstant(71),true);
  165.                            return true;
  166.                         }]});
  167.                         set(┬º┬ºconstant(60),eval(┬º┬ºconstant(60)) + 1);
  168.                      }
  169.                      var d = 0;
  170.                      while(d < A_sprites.length)
  171.                      {
  172.                         if(A_sprites[d].model == "DOOR1")
  173.                         {
  174.                            A_sprites[d].lock = "tight";
  175.                         }
  176.                         d++;
  177.                      }
  178.                   }
  179.                   else if(plotVars.ZOMBIES == "CANONIA")
  180.                   {
  181.                      ambience = {ra:25,rb:0,ga:40,gb:0,ba:80,bb:0,aa:100,ab:0};
  182.                      A_sprites2 = [{name:"Bernardo",model:"s_soldier",x:4,y:7,walkspeed:-1,dir:"s",elem:"FIRE",conv:[["norm","Canonia looks like it\'s in trouble. We should be \'elpin\', but we\'re not because it\'s a long way away! Bah! And what could we soldiers do anyway? We can\'t defeat zombies! They have all blue skin an\' everythin\'!"]]},{name:"Marcellus",model:"s_soldier",x:6,y:7,walkspeed:-1,dir:"s",elem:"EARTH",conv:[["grin","I\'m so glad the zombies left here and went to Canonia instead! Now they\'re their problem!"]]},{name:"George",model:"s_common",x:34,y:11,walkspeed:40,dir:"s",elem:"EARTH",conv:[["grin","You want magic to fly, eh?"],["susp","PC:Well, I didn\'t say anything yet!"],["grin","I can cast a spell on you that can make you fly haha no only joking. But seriously, I don\'t think there are any such spells! The best magic user around here is the Shaman, so ask him! Maybe he\'ll be able to ask Mother Nature nicely to bend the law of gravity for you?"],["susp","PC:What\'s the law of gravity?"],["grin","An anachronism."]]},{name:"Bearded Man",model:"s_man2",x:5,y:12,walkspeed:40,dir:RDir(),elem:"FIRE",conv:[["angr","Those zombies didn\'t eat my beard! By the GODS, am I relieved! Though if they\'d tried, I would\'ve sworn at them SO HARD their mothers would bleed!!"]]},{name:"Jered",model:"s_common",x:9,y:16,walkspeed:10,dir:RDir(),elem:"EARTH",conv:[["sad","A good adventurer I do not make, I\'ve found! I just hid like everyone else when the zombies were here, and now I\'m hiding from the ones in Canonia... I\'m such a coward. My dead mother would be ashamed of me!"]]}];
  183.                   }
  184.                   else if(plotVars.SUNSET && plotVars.SUNSET != "NIGHT")
  185.                   {
  186.                      ambience = {ra:100,rb:0,ga:80,gb:0,ba:70,bb:0,aa:100,ab:0};
  187.                      A_sprites2 = [{name:"Bernardo",model:"s_soldier",x:4,y:7,walkspeed:-1,dir:"s",elem:"FIRE",conv:[["angr","I\'ve been doin\' this bleedin\' job fer nigh on ten years now!"],["smile","Just fote yeh should know that, kiddo. I\'m sure it\'ll enlighten yer life in some way or another."]]},{name:"Marcellus",model:"s_soldier",x:6,y:7,walkspeed:-1,dir:"s",elem:"EARTH",conv:[["grin","Oh, hello there, fellow soldier! If you\'re looking for cheap prostitutes like most of us do at night, I\'m afraid you won\'t find any around here! Try that Lilanea woman\'s house. I heard she was pretty lonely; she might let you have a go for free!"],["o_O","PC:Well, ew!"],["grin","A bit too old for you, eh? Well, how about you go and raid the girls\' dorms? Me and Bernie here used to do that all the time back when we were recruits!"],["grin","There used to be a secret passage from the Sewers that led right to underneath the girls\' dorms... Heh, maybe it\'s still there?"]]}];
  188.                      var d = 0;
  189.                      while(d < A_sprites.length)
  190.                      {
  191.                         if(A_sprites[d].model == "DOOR1")
  192.                         {
  193.                            A_sprites[d].lock = "lock";
  194.                         }
  195.                         d++;
  196.                      }
  197.                   }
  198.                   else if(plotVars.SUNSET != "NIGHT")
  199.                   {
  200.                      A_sprites2 = [{name:"Bernardo",model:"s_soldier",x:4,y:7,walkspeed:-1,dir:"s",elem:"FIRE",conv:[["norm","I sure could eat some ham right now! But this job won\'t let me."]]},{name:"Marcellus",model:"s_soldier",x:6,y:7,walkspeed:-1,dir:"s",elem:"EARTH",conv:[["norm","Hello there, fellow soldier! You\'re one of them ones from the castle, reyt? You won\'t find anything here... With Jacques gone to that better job of his, these barracks are as quiet as a grave! A, uh, a quiet grave. Yes."]]},{name:"George",model:"s_common",x:34,y:11,walkspeed:40,dir:"s",elem:"EARTH",conv:[["grin","Hey, did you know that you can split stacks of items by holding the S key and then clicking them? I bet you totally didn\'t."]]},{name:"Bearded Man",model:"s_man2",x:5,y:12,walkspeed:40,dir:RDir(),elem:"FIRE",conv:[["norm","Hah! You call THAT a BEARD?! It\'s more like... like... a CRAPPY beard! HAHAHA! I\'m still totally far way better than you by loads because I have a better beard than you! HELL YEH!"]]},{name:"Middle-aged Woman",model:"s_woman2",x:2,y:22,walkspeed:60,dir:RDir(),elem:"EARTH",conv:[["norm","Why, if it isn\'t Mardek! My, you\'ve grown in these eight years that it\'s been since Chapter 1! Who\'d\'ve thought?!"]]},{name:"Jered",model:"s_common",x:9,y:16,walkspeed:10,dir:RDir(),elem:"EARTH",conv:[["norm","I may not have become an adventurer yet, but one day I most certainly will! Just you wait and see, Mardek and Deugan!"]]},{name:"Middle-aged Man",model:"s_man1",x:30,y:16,walkspeed:40,dir:RDir(),elem:"EARTH",conv:[["grin","There were two old people who used to wander around Goznor, but they\'re dead now."]]},{name:"Middle-aged Woman",model:"s_woman2",x:32,y:18,walkspeed:40,dir:RDir(),elem:"WATER",conv:[["norm","My, how middle-aged I\'ve become in the last eight years! Soon I\'ll probably middle-age off the mortal coil and then will be dead!"]]}];
  201.                   }
  202.                   A_sprites = A_sprites.concat(A_sprites2);
  203.                   areaLoot = [];
  204.                   foes = [];
  205.                   btlChance = 0;
  206.                   minSteps = 5;
  207.                   levelrange = [1,1];
  208.                   musicTrack = plotVars.ZOMBIES != "GOZNOR" ? (!!plotVars.SUNSET ? "crickets" : "Goznor") : "EvilStirs";
  209.                   clearmap = 1;
  210.                   AreaSetup();
  211.                   EN_ADD("Places","Goznor");
  212.                   break;
  213.                }
  214.                if(eval("\x01") == 401)
  215.                {
  216.                   set("\x01",eval("\x01") - 300);
  217.                   ┬º┬ºpush("\x0f");
  218.                }
  219.                else if(eval("\x01") == 101)
  220.                {
  221.                   set("\x01",eval("\x01") + 536);
  222.                   ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  223.                   {
  224.                      return 2190 % 511 * 5;
  225.                   }));
  226.                }
  227.                else
  228.                {
  229.                   if(eval("\x01") != 895)
  230.                   {
  231.                      if(eval("\x01") == 843)
  232.                      {
  233.                         set("\x01",eval("\x01") - 843);
  234.                         break;
  235.                      }
  236.                      break;
  237.                   }
  238.                   set("\x01",eval("\x01") + 71);
  239.                }
  240.             }
  241.          }
  242.       }
  243.    }
  244. }
  245.